Relackout

Core concepts

DMX, universes, channels, addresses and fixture modes explained.

  1. DMX, universes, channels and addresses What DMX is, why a universe holds 512 channels, and how a fixture's start address keeps it from overlapping another.
  2. Fixtures and modes What a fixture's channel layout is, what a DMX mode changes, and where modes come from in Relackout's fixture library.
  3. Art-Net vs sACN What Art-Net and sACN (E1.31) are, how each reaches the network, how universe numbering differs, and when to use which in Relackout.