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Patching and the address map
Patch fixtures, pick a start address, catch address conflicts and read the address map step by step with the Demo Venue rig.
Chapters
Your library already has at least one fixture model, but you haven’t patched any of them yet — you haven’t told Relackout which DMX address they start at or which channels they use. This guide walks you to the Patch & address map screen and shows every step with the Demo Venue rig: patching a single fixture, patching several at once, spotting and fixing an address conflict, reading the map, renaming a patch and removing one.
What a universe and a start address are (quick refresher)
A universe is a single line of 512 DMX channels. Each fixture takes up as many consecutive channels as it has: a 5-channel PAR with its Start address set to 1 uses channels 1 through 5, so the next fixture can start no earlier than channel 6. We cover the full DMX, universe, channel and address picture on its own page; here you only get what you need to understand this screen.
Opening the patch screen
Patching a fixture
Mode: fixtures with more than one channel order
If a fixture model has more than one mode — for example variants with a different channel count or order — a Mode dropdown appears between Patch name and Start address; each option is listed as “name (N ch)”. The mode you pick decides how many channels get patched — if the mode on the device’s own menu doesn’t match the mode you patched, every control shifts. All three Demo Venue models (LED PAR RGBW, Moving Head Spot, LED Strobe) ship with a single mode, so you won’t see the Mode dropdown in this guide.
Patching several fixtures at once
Picking an address by clicking an empty map cell
Catching an address conflict
The map’s pages
Reading the address map
Editing a patch’s name
Removing a patch
Switching between universes
Updated: October 8, 2026